StatusPrototype
PlatformsHTML5
Authormrcola45
Made withUnity

Comments

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Core gameplay works well with no major issues e.g. ghosts spawn within the bounds of the players movement.

Feedback

- From a game sense perspective why is an airship fighting ghosts? You could try to make the game make more sense by maybe changing the ghosts to something that would relate to ariel combat such as a plane. This would also allow for more variety as you could have bombers, missile crafts, etc.

- All the ghosts are the same with the exception of speed and health. Maybe try make some different sizes to match with health and speed. Some could shoot to add extra gameplay. Maybe the fastest one blows up if it hits you reducing more health.

- In the game it doesn't make much sense that you lose health if the ghosts pass you. Possibly put passenger creafts behind the player to show that you are possibly protecting a convoy.

- There is no feedback to the bullets, it would feel better if the bullets have a impact particle, especially for the higher health targets.

- You could spice the gameplay up by making multiplke weapons that have different cooldowns as well as buffs that float along for the player to catch.

- At the end when you die there is no visualisation of this as everything just stops. It would make more sense if the ship were to burn up and fall of screen etc.